AIRELLUM
Swiss Alpine Chalet 01 from the front three-quarter: a two-storey chalet with a stone ground floor, larch cladding, deep green shutters, a long timber balcony and a slate roof with a stone chimney, photographed on a plain warm-grey studio backdrop

Digital environments, objects & experiences.

Object 001 Swiss Alpine Chalet 01

01 — Studio

Built at true scale.Judged through fixed cameras.Delivered with the limitations beside the specification.

02

Airellum Objects

Object · 2026

Swiss Alpine Chalet 01

An original Swiss Alpine chalet exterior for architectural visualisation, games, advertising and realtime environments. Timber cladding, green shutters, stonework, a deep roof and a detailed balcony.

Division
Airellum Objects
Release
1.0.0-rc2
Formats
BLEND · GLB · FBX
Scale
13.31 × 10.6 × 9.3 m
The chalet's balcony seen close up: a timber rail on paired braces above a whitewashed stone wall, with green-shuttered windows behind
The chalet from the rear three-quarter, showing the gable, the rear door, the shuttered windows and the zinc downpipes

Larch cladding in two directions, a stone base with aligned joints, shutters and doors finished in one deep green, and a charcoal slate roof with zinc drainage. Nothing aged for effect.

4 Levels of detail
108,102 Triangles at LOD0
4K PBR texture tier
1 : 1 Metre scale

View the object

03

Practice

Built to be inspected

Practice

Line drawing of the chalet: every triangle edge of the full-detail model drawn over the shaded building, from the front three-quarter
LOD0 topology, every edge drawn 108,102 triangles
  • 01

    Original design

    Objects are original designs drawn from architectural convention, not replicas of particular buildings. The provenance of every production texture is recorded.

  • 02

    Measured, not estimated

    Triangle counts, texture tiers, extents and limitations are measured and printed next to the imagery. Untested targets are marked untested.

  • 03

    Portable by design

    BLEND as the full-fidelity source, GLB as the portable PBR interchange, FBX for geometry and material slots, with notes for anything a format cannot carry.

04

Capabilities

Capabilities

  1. 01

    Environments

    Digital places, built to be inhabited by a camera.

  2. 02

    Objects

    Production-grade assets with honest specifications.

  3. 03

    CGI

    Still and moving imagery for architecture, brands and editorial.

  4. 04

    Interactive

    Realtime and web-native experiences, when the content earns it.

  5. 05

    Commissioned work

    Studio projects for agencies, brands and architects.

Airellum works with individual creators, agencies, brands and architecture studios, from a single object licence to commissioned environments. About the studio